Intellivision Overlay Editor

for Sprint controllers Release 91797bf · Updated 2026-02-25 · View this project on GitHub Controller templates by James "IMBerzerk" Romano

Game Title

Displayed in the title bar area (max ~20 characters)
Pick any color for the game title
Choose a TTF or OTF font from the local fonts folder
Size: 6.5px
Fine-tune text position to adjust for font anchor point variations
Adjust to stretch the title area. Default: X=3.5, Y=2.4, W=48.6, H=11.5mm

Title Space Artwork

Copyright Text

Displayed below the title bar area
Size: 2px
Fine-tune text position

Background Fill

Transparency: 100%

Main Overlay Artwork

Keypad Labels

Enter text labels for the 12 keypad buttons. Use | for line breaks (e.g., "LINE1|LINE2").
Text Styling Options

Button Labels

When enabled, longer labels like "CLEAR" will shrink to fit while shorter labels use full size.

Row Descriptions

Button 1
Button 2
Button 3
Button 4
Button 5
Button 6
Button 7
Button 8
Button 9
Clear
0
Enter

Button Editor

Customize individual button appearance: background fill, shape outline, and artwork.

Action Buttons

Labels for the side action buttons (text runs vertically along edges).
Text & Arrow Styling

Label Text

Arrow Styling

Arrow Transforms

Top Arrows
Bottom-Left Arrow
Bottom-Right Arrow
Top (Both Sides)
Bottom Left
Bottom Right
Left Side Description
Right Side Description

Bottom Arrows

Text label between the two downward arrows at the bottom of the overlay.
Common: DIRECTION, AIM, MOVE, etc.
Text & Arrow Styling

Text

Arrow Styling

Arrow Transforms

Header / Branding

Brand

Tagline

Game Title

Title

Subtitle

Content Frame

Adjust the top edge of the content frame (shrink/expand title area)
Classic Intellivision boxes have 3 colored stripes with thin separators
Color of thin lines between stripes
When checked, stripes render above vignette and artwork. Uncheck to allow vignette to overlay stripes.
Background color inside the frame

Main Artwork

Upload game artwork to fill the content frame

Vignette Frame (Optional)

Classic Intellivision box art style with circular/oval artwork frame

Badges (Optional)

Pixel Canvas

Foreground Color (draw)

Background Color (erase)

Tools

Import

Import from image or paste IntyBASIC BITMAP code

Sprites (1)

Sprite Properties

GRAM Budget (64 slots)

MOB CS FG/BG Free

IntyBASIC Output

Preview (Actual Size)

8x8 or 8x16 pixels at 2x zoom

Animation Preview

Sequence:
Click sprites to add to sequence
0/0
10

Click sprites in the list to add them to the animation sequence

Upload a 256ร—256 PNG (max 256 colours) to include tile/map/palette data when using Export .OVL + Image.

Click a row to select it, then drag on the canvas to draw its touch area. Coordinates are DS screen pixels (0โ€“255).

DS Touch Screen Preview

Keypad
Action
Meta
Advanced
Safe area (192 px)

Canvas is 2ร— scale (512ร—384 = DS 256ร—192 at 2ร— zoom)

Try: hello, hi, go, wave, attack, score, one, two, fireโ€ฆ

Click allophones below to build a sequence
(sequence is empty โ€” click allophones to build)